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The Fallen Crown – GameBoy Color by AtavistGames

3 mins
Games itch.io
Table of Contents

Check out the most recent comprehensive development updates on the Kickstarter page HERE. (Last updated 5/14/24)
(Updated to v0.12 – 06/29/23 Change log HERE) 
Want the latest news and behind the scenes previews? The official Twitter(X) profile can be viewed HERE.

New Features #

• Parallax Scrolling
• Improved animations
• Smarter enemies and combat tactics
• New weapons with unique skills
• Improved platforming controls, including double jumps, wall jumps and wall climbing
• Moving platforms and elevators

Story and Gameplay #

Cursed and fallen, you will unravel the mysteries of your past as you hunt for the truth behind the ancient monolith known only as ‘The Tower’.
Play the way you want. Smash your way through obstacles and rush to the finish line, or be cautious and stealthy, taking your time to sneak up on enemies and scour every corner for secrets. 
At its heart, The Fallen Crown is a Metroidvania. You will create many shortcuts in an interconnected world, while acquiring new skills and gear to reach new areas. You will wield daggers, staves, axes, throwing daggers or the classic sword and board, engaging in visceral combat. However, you will also have to be quick on your ‘feet’. You’ll find yourself jumping off of ledges, pouncing on enemy heads and shooting projectiles more in line with classic games like Super Mario or Megaman.

Key Features #

• Jump, run, smash and shoot your way to victory.

• Upgrade your gear, stats and skills to stay alive(ish).

• Explore a unique and interconnected world, full of secret areas and colorful characters

• Use your trusty map to mark your progress and track down elusive artifacts.

• Change classes on the fly to meet every challenge.

• Master the art of combat to defeat powerful bosses and their tricky minions.
• Depending on your mastery of the genre, you can expect 20-30 minutes of gameplay.

Tips and Tricks #

Tutorials and tips are pretty limited in this prototype, so here are a few things that may not be clearly communicated:

-Each class and weapon set will work a bit differently, but generally speaking, pressing Down + B will switch between your Main Hand and Offhand weapon and pressing Up + B will use that weapon’s special attack or skill.
-Some enemies can be jumped on to stun or damage, some cannot. I won’t spoil which is which.

-Press Up on the D pad to interact with objects. In addition to doors and chests, you will find notes and certain desks/journals you will need to read in order to progress.

-You may find a using a torch in dark areas may lead to some interesting finds. You can also use the torch to light wall torches in completely dark rooms.

-Each Class has its own unique Main Hand and Offhand weapons. In the current version, each Main Hand weapon has a usable combat skill. I hope to be able to implement upgrades to each weapon and its skills.
-Firing projectiles and successful shield blocks will consume energy.  Conserve your energy for when you really need it. Just like real life.

Want More? #

Visit atavistgames.com to check out the progress on the new version and other cool stuff! I’m a one man team, but I try to update the News and Dev Blog pages and much as possible. Thanks for your support!

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