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Starship Command 2 by evgLabs

2 mins
Games itch.io
Table of Contents

About Starship Command 2 #

Starship Command 2 is a much-expanded (and currently in alpha) sequel to Starship Command, a persistent-world, massively single-player, real-time tactical starship simulator wrapped in an AI-driven 4X game. Starting with a lowly shuttle, you will trade and battle your way to victory, amassing a gigantic fleet customized to your liking!

What Is Meant by Massively Single-Player? #

Massively Single-Player means when you start Starship Command 2 the first time, it will generate a galaxy with thousands of sectors, each with their own planets and economies. Then populate the galaxy with AI-controlled empires that will attempt to conquer every sector. The galaxy persists through every captain you play as. And you can swap between multiple captains and play both sides of a conflict.

The empires will create wars and alliances with other empires, and even break out in civil wars.

But What Do I Do? #

Take command of a starship! (or a fleet of starships). Build a fortune by trading commodities, completing missions, collecting taxes from sectors and battle the other empires for glory!

Features: #

  • Hundreds of empires (hand-crafted and computer generated) to play.
  • Thousands of sectors to colonize, trade with or attack.
  • Automated captain’s log generation will note actions taken by you and later save the entire log to a file.
  • Persistent galaxy that stays through all captains you play as.

What is Currently Working: #

  • Galaxy generation – All galaxies are based on moddable JSON files.

  • Moddability – In fact, all files are either JSON or PNG, making the game mod-friendly!

  • Empire AI – All empires will act & react to other empires, creating a dynamic galaxy that can span thousands of years.

  • Economy – Trading commodities between sectors and colonizing sectors.

  • Captain’s Log – Working, but still needs polishing as more features are added to Starship Command 2.

  • Randomly-created ship hulls and components

  • Massive real-time, tactical, space battles – Possibly hundreds of ships battling, while balancing power usage, shield sections, weapon and shield frequencies, etc.

  • Ship-boarding and capture – Beam aboard enemy ships and capture or sabotage while the battle rages on around you.

  • Job boards – Standard jobs, such as take me here, bring this here.

  • Space Monsters – A large apocalyptic cigar? A disembodied translucent-colored hand? A giant space amoeba? Space squids? Who knows!

## **What is Planned:**
  • More Job boards and scenarios – Scenarios such as moral dilemmas, logic problems, nemesis-battles, space-monsters, empire super-weapons, etc.
  • Planet exploration – Beam down to a planet and explore the terrain, people and animals.

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