Sky Saviour 64 by Flump Studios
Table of Contents
Sky Saviour is an original shmup for the Commodore 64 written in in 6502 assembly.
**SEIZURE WARNING ! The base game contains intense flashing.**I have included a low flashing mode download for people sensitive to flashing and strobing lights, this build still contains mild flashing elements (like the ship flashing when out of bullets) but is hugely toned down..
How To Play #
Defend the futuristic city of NeoCov from bizarre alien insect invaders! Your mission is to intercept and eliminate the enemies before they reach the city center.
Use the fire button to shoot down the alien threats, but there’s a catch, you can only carry 7 shells at a time. To reload, descend into NeoCov city center. Drop down into NeoCov city centre to reload, beware however, whilst in the city you are unable to shoot.
Your ship is invulnerable to enemy collisions, but be wary of their bullets. A direct hit to your ship’s hit point will cost you a life.
Scoring #
The amount of shells you have represent the amount of points that will add to you chain, 7 shells adds 7 points.
Chains #
Shooting enemies without missing adds 10 points to your chain. Dropping into the city banks your chain, turning your accumulated points into your score. For a perfect scoring run, destroy 7 enemies in a row without missing, then drop into the city to bank your chain. The challenge intensifies as the enemies become more numerous and aggressive!
Bonus life #
You will recieve a bonus live when you hit 1000 points
Tips #
Don’t forget to reload between waves
Note: This uses joystick port 1.