ROTA (for Playdate) by professir
Table of Contents
You may purchase ROTA in Playdate Catalog for leaderboard support! #
This easy-to-learn but hard-to-master endless cranker will have you hooked after just a few swings. #
“i cant stop playing this game”
“Ok ROTA is super fun. Excellent use of the crank.”
“Very fluid and swoopy-swingy.”
“great game. I love how fluid everything feels.”
“I’m enjoying ROTA a lot! I’m very bad at it, but it’s a great game”
“it’s a really cool game, and I’m terrible at it!”
For all the **high-score chasers **and arcade-game lovers, this **simple and addictive **game is built from the ground-up to harness the strengths of the Playdate with its minimalistic visual style and satisfying crank-based gameplay. Fluidly swing from anchor to anchor as you try to beat your high-score while avoiding the inevitable. This game is a perfect **pickup-and-play **whether you have 30 seconds or 30 minutes.
How to Play #
- CRANK to attach to anchors
- STOP CRANKING to detach from anchors
- Don’t run into the walls or anchors
And that’s it! Deceptively simple, strangely addicting.
TIP: Cranking clockwise will search for anchors on the right side of the player, while cranking counter-clockwise will search for anchors on the left side.
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Features #
- Intensely crankable infinite action
- Retro SFX and chiptunes that’ll make your palms sweat
- Bouncy graphics and splashy particles
- Addictive gameplay with progressive stat tracking
Once you’ve mastered the basics… #
- When attached, try cranking in the opposite direction to detach from your current anchor and immediately attach to another
- Slightly cranking in the opposite direction can also be used to detach at a precise moment during orbit
- **When attached, keep cranking and then long-press the B button at the precise moment you want to **detach
- The B button can be helpful when you’re in a jam but isn’t necessary for gameplay. You can learn to use crank-only techniques just as effectively
PROTIP: try to enter orbit around anchors at a reasonable distance. Too close and it is very hard to avoid slamming into a wall when you detach!