Rocket Jockeys – The Remake by AwesometonGames
Table of Contents
Ever since 1996, the release of the original Rocket Jockey game, people didn’t have the opportunity to run, jump, fly, grab, kill, goal and race to their will in a new rocket jockey game… NO MORE!
Here is my take on a spiritual remake for the classic.
Meet Rocket Jockeys!
New Engine, New Graphics, New Physics but good old Gameplay!
Discord Server for updates: #
https://discord.gg/6MktG2C #
Google sheet for suggestions/bug reports
https://docs.google.com/spreadsheets/d/1UZSgqmYPqe9EDONvmevzDw4V5q1lKLOWVyxvyN1FCYs/edit?usp=sharing
Latest Gameplay video
https://www.youtube.com/watch?v=ydcLAV5FcqA
Please Check the readme File for instructions on Old Music Loading.
Features: #
- Run, Fly, Jump, Ragdollize, Grab, Tie, Explode and Goal!
- Split Screen Gameplay!
- Upscaled 3D menus.
- 11 Rockets (unlockable by stealing) and 5 Characters.
- AI, more like AS (Artificial Stupidity) at this point. but they have their highs and lows.
- 5 custom special new levels.
- Support for loading all of the old game levels.
- Support for loading the old game’s soundtrack (not provided)
- Experimental Online support (Broken).
Gameplay keys #
WASD + IJKL + M + space (mouse also works you merge cables by clicking both cables at the same time)
player 2 uses an XBOX controller(Haven’t tried other controllers yet but should work).
Special keys:
F1 -Restart the game to the menu
F4 – hide UI
Escape – Pause Menu
Ctrl+R – Restart the Level
Ctrl+F – Show FPS
Gameplay Description(Wikipedia): #
Players control a Rocket “sled” (called a cycle in game), which is basically a rocket with small wings for directing the flight and grappling hooks mounted on the sides. These hooks can be fired into pylons, mines, sporting equipment, bodies, and anything else that can be grappled.
The grappling hook guns are fixed to shoot out horizontally, 45 degrees to the left and the right of the sled’s direction of motion. The player can tap a key to connect the left grapple line to the right one and fly free, leaving a clothesline obstruction for others. Hence, grappling hooks serve a dual purpose: tight turns on stationary objects, and disabling competitors(and GOALS!).
I’m alone in this development endeavor, however kudos for Joel Garcia from the Rocket Jockey Facebook group for taking the time to convert the old levels to JSON format.
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CREDITS
General Credits
- Joel Garcia for helping with the original levels and content deciphering that helped make the game bigger than I have ever imagined!
- My friend Simon Albo for the cool Rocket model (Purple-Blue one).
- The original Rocket Jockey team!
Programming:
- Arongranberg’s Astar (A*) Pathfinding Project for on foot AI navigation.
- BeardedManStudios for Forge Networking Remastered
Sound:
- Blue Wave Theory for their amazing free to use Albums!
- Dark Matter Stock Music and NO COPYRIGHT Creators Library for the stock surf rock.
Tools:
- The Blender foundation for creating that amazing 3D Software for free!
- GIMP for the upscaled textures.
Graphics Assets: