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Ritual by Grainwood Games

3 mins
Games itch.io

You and your friend have a cosy little night in planned. Your chosen activity would raise a few eyebrows if anybody found out…
But nobody is going to find out.
It’s only a bit of harmless fun.
Nothing could go wrong.

…Could it?

Features:

5 minutes of gameplay
7 endings
Retro early-3D inspired graphics
Tense Action-Horror sequence
Filters and Headbob can be toggled on/off
Multiple control schemes (though not remappable!)

How to play:

WASD – Movement
E / Left Click – Interact / Advance Text
SHIFT – Run
ESC – Open / Close Menu
You can also use the arrow keys instead of a mouse if you prefer, and the game has controller support (tested on a Switch Pro controller) which seems functional(?) and has axis invert options.If you are a complete psychopath you can use a single Joy-Con with some janky pseudo Metroid-Prime GCN control scheme that is awkward and frustrating. The best thing I can say about it is that it technically works! Enjoy!

About:

Inspired by the Ludum Dare ‘Summoning’ theme but NOT an entry.
I originally made this as a test to see if I can start a game on Friday night and have something with a playable ending before the end of Sunday, that version only had one ending that I have since fleshed out a little.

Despite the page/logo looking all moody this game doesn’t take itself too seriously!
It’s only a small, simple game but I hope you enjoy 🙂

Known Issues:

Some people reported my last game crashing after the end instead of returning to menu. I found out that this is due to some unknown problem exporting / compiling the game. It is hard to thoroughly test so it is possible the issue may be in this game too, but it ONLY occurs *after* finishing so you never lose progress or anything 🙂
The first time you play, the game can be a bit stuttery on some machines as different asset get loaded in. This shouldn’t be a constant problem.
Lastly, tabbing out of the game can cause the cursor to get locked unless you hold down a mouse button if playing with mouse + keyboard. The best thing to do is hit ESC to bring up the menu then close out of the menu again, this will re-focus the mouse and allow normal control. I think this is something to do with the Godot game engine as I have encountered the same problem in other people’s games, but I am trying to find a workaround for future 🙂

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