POOM by freds72, Paranoid Cactus
Table of Contents
Mars base, Union Aerospace Corporation experiments opened a portal to Hell. You appear to be the last human, fight your way out!
Beaming up the virtual feed from Mars takes about 20s, be patient while loading the battle simulator soldier.If experiencing slowdowns, prefer desktop browser or beefy mobile.
How to Play #
HTML player: click on game to enable mouse support (browser security)
Desktop controls (recommended):
automatically selected if mouse is detected
Mouse sensitivity control from controls menu:
Alternate controls schemes (without mouse):
from title screen, go to **controls **menu to switch between control schemes
prefer control scheme 2
mobile menu controls: use left paddle to navigate, use up/down from right paddle to cancel/selec
Linux Version #
Pre-requisite: download the zip archive (say in $HOME)
How to unzip/launch:
# open shell at $HOME # replace <version> with proper release number unzip poom_<version>_linux.zip cd poom_<version>_linux/ # change execution bit chmod +x poom_<version> # launch game ./poom_<version>
Standalone Version #
In you own Pico8 “devkit”, you can download standalone zip package.
Recommended setup (adjust to your OS):
mkdir poom <path to pico>pico.exe -home . cd poomcarts REM change xx to actual version number unzip poom_standalone.xx.zip
From Pico8 console:
load poom_0 run
Soundtrack #
OST (@ParanoidCactus Youtube channel)
Release Notes #
(moved to devlogs)
Version 1.6:
- fixed: wobbly textures on some areas (thanks @farbs)
Version 1.5:
- added: in-game keyboard controls options
- added: in-game mouse sensitivity (options menu)
- added: standalone zip (for arcade cabinets/devices)
Version 1.2:
- Fixed: crash when pressing fire during load (thanks @Rhoq)
- Changed: minor texture fixes
Version 1.1:
- Changed: 🅾️=fire/ok ❎=open/cancel
- Added linux + Mac OS X binaries (with mouse lock support)
Version 1.0:
- HTML player with mouse lock support
- Windows binaries with mouse lock support (new upcoming PICO8 feature)
Mac OS X + linux binaries + standalone versions will be provided later
Credits #
Original levels + art + sfx by @gamecactus
Zep for PICO-8 and support (and sneaky versions!)
ID Software for producing such a timeless game
ZDoom Wiki for their fantastic compendium of everything DOOM
LZS compression by James Bowman (
https://www.excamera.com/sphinx/article-compression.html)
Beta testing & gameplay feedback by Tom Hall & Jusiv (& my kids!)