Paradise by Rek & Devine
4 mins
Games
itch.io
Table of Contents
Paradise plays like a strange interactive fiction novel, in an ever-changing world where you are not an avatar but a force acting upon places, and objects, and puns, words – moving around and into your other selves, threading chaos.
“I have always imagined that Paradise will be a kind of library.” — Jorge Luis Borges
#
ctrl(cmd)+shift+nReset world to a fresh Library.ctrl(cmd)+shift+oOpen world and replace current.ctrl(cmd)+shift+sSave world.
#
Actions
You can input multiple commands using the & character to break a command into multiple.
#
#
create a ceramic teacupCreate a new vessel.
#
become a teacupBecome a visible vessel.become the red teacupBecome a distant vessel.
#
enter the teacupEnter a visible vessel.
#
leaveLeave the current parent vessel.
#
#
helpSee available help.help with dropSee help for the drop action.
#
warp to the red teacupWarp to a distant vessel’s parent location.warp in the yellow teacupWarp in a distant vessel’s location.warp to any teacupWarp to a random distant vessel’s parent location.warp in any teacupWarp in a random distant vessel’s location.warp anywhereWarp in a random distant vessel’s location.
#
take the red teacupMove a visible vessel into your vessel.take any teacupMove a visible vessel into your vessel.take anythingMove a random visible vessel into your vessel.
#
drop the red teacupMove a child vessel into the parent vessel.drop a teacupMove a child vessel into the parent vessel.drop any teacupMove a random child vessel into the parent vessel.
#
#
note It is raining. Again.Add a note to the parent vessel.
#
inspect the teacupInspect the target visible vessel.
#
transform into a teacupRename the current vessel.transform the teacup into a catRename a visible vessel.
#
transmute into glassAdd an adjective to the current vessel.transmute glass into goldAdd an adjective to a visible vessel.transmute into anythingRemove an adjective to the current vessel.transmute glass into anythingRemove an adjective to a visible vessel.
#
#
program warp to the libraryAutomate a vessel.
#
use the teacupTrigger the vessel’s automation.
#
usage openSelect the vessel’s trigger.usage roll You rolled @random(1 2 3 4 5 6).Set a custom reacion.
#
cast the storm scroll at the golden beetleTrigger a distant vessel’s automation as another vessel.
#
Wildcards
Wildcards are markups created for notes and programs, to make vessels more responsive to their environment. A simple example would be note Hello @Name., rendered as Hello Ghost.
#
@FULL, display the current vessel attribute and name.(uppercase)@NAME, display the current vessel name.(uppercase)@ATTR, display the current vessel attribute.(uppercase)@full, display the current vessel attribute and name.(lowercase)@name, display the current vessel name.(lowercase)@attr, display the current vessel attribute.(lowercase)@Full, display the current vessel attribute and name.(capitalized)@Name, display the current vessel name.(capitalized)@Attr, display the current vessel attribute.(capitalized)@note, display the current vessel note.@size, size of the current inventory.
#
_@FULL, display the parent vessel attribute and name.(uppercase)_@NAME, display the parent vessel name.(uppercase)_@ATTR, display the parent vessel attribute.(uppercase)_@full, display the parent vessel attribute and name.(lowercase)_@name, display the parent vessel name.(lowercase)_@attr, display the parent vessel attribute.(lowercase)_@Full, display the parent vessel attribute and name.(capitalized)_@Name, display the parent vessel name.(capitalized)_@Attr, display the parent vessel attribute.(capitalized)@_note, display the parent vessel note.@_size, size of the current inventory.
#
@__size, size of the parade.@__RANDOM, random parade vessel.(uppercase)@__random, random parade vessel.(lowercase)@__Random, random parade vessel.(capitalized)@__random-name, random parade vessel name.@__random-attr, random parade vessel attribute.
#
@STEM, name of current parent stem vessel.(uppercase)@stem, name of current parent stem vessel.(lowercase)@Stem, name of current parent stem vessel.(capitalized)
#
@time, Desamber time format 830:024.@time-beat, Desamber time format 830.@time-pulse, Desamber time format 024.
#
@(3), print the name and action connected with that vessel id.@and, chain commands in programs. ex:program create a vessel @and enter the vessel.@query, access the content of a usage action. ex:say hello,usage @if(@query IS hello THEN hi!)@random(red green blue), choose a random word.@if(a IS b THEN c ELSE d), a simple conditional function.
Related
Brutal Orchestra by ItsTheTalia, Kondorriano
2 mins
Games
itch.io
LIONKILLER by Sisi
2 mins
Games
itch.io
Feed IT Souls by Gumpy Function
2 mins
Games
itch.io
MURDERCIDE 2017 by Powerhoof
1 min
Games
itch.io
DMG Express by rembrandx
1 min
Games
itch.io
The Handheld Game Console Encyclopedia vol.2 by DaddaRuleKonge
1 min
Games
itch.io