Paradise by Rek & Devine
4 mins
Games
itch.io
Table of Contents
Paradise plays like a strange interactive fiction novel, in an ever-changing world where you are not an avatar but a force acting upon places, and objects, and puns, words – moving around and into your other selves, threading chaos.
“I have always imagined that Paradise will be a kind of library.” — Jorge Luis Borges
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ctrl(cmd)+shift+n
Reset world to a fresh Library.ctrl(cmd)+shift+o
Open world and replace current.ctrl(cmd)+shift+s
Save world.
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Actions
You can input multiple commands using the &
character to break a command into multiple.
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create a ceramic teacup
Create a new vessel.
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become a teacup
Become a visible vessel.become the red teacup
Become a distant vessel.
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enter the teacup
Enter a visible vessel.
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leave
Leave the current parent vessel.
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help
See available help.help with drop
See help for the drop action.
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warp to the red teacup
Warp to a distant vessel’s parent location.warp in the yellow teacup
Warp in a distant vessel’s location.warp to any teacup
Warp to a random distant vessel’s parent location.warp in any teacup
Warp in a random distant vessel’s location.warp anywhere
Warp in a random distant vessel’s location.
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take the red teacup
Move a visible vessel into your vessel.take any teacup
Move a visible vessel into your vessel.take anything
Move a random visible vessel into your vessel.
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drop the red teacup
Move a child vessel into the parent vessel.drop a teacup
Move a child vessel into the parent vessel.drop any teacup
Move a random child vessel into the parent vessel.
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note It is raining. Again.
Add a note to the parent vessel.
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inspect the teacup
Inspect the target visible vessel.
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transform into a teacup
Rename the current vessel.transform the teacup into a cat
Rename a visible vessel.
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transmute into glass
Add an adjective to the current vessel.transmute glass into gold
Add an adjective to a visible vessel.transmute into anything
Remove an adjective to the current vessel.transmute glass into anything
Remove an adjective to a visible vessel.
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program warp to the library
Automate a vessel.
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use the teacup
Trigger the vessel’s automation.
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usage open
Select the vessel’s trigger.usage roll You rolled @random(1 2 3 4 5 6).
Set a custom reacion.
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cast the storm scroll at the golden beetle
Trigger a distant vessel’s automation as another vessel.
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Wildcards
Wildcards are markups created for notes and programs, to make vessels more responsive to their environment. A simple example would be note Hello @Name.
, rendered as Hello Ghost
.
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@FULL
, display the current vessel attribute and name.(uppercase)@NAME
, display the current vessel name.(uppercase)@ATTR
, display the current vessel attribute.(uppercase)@full
, display the current vessel attribute and name.(lowercase)@name
, display the current vessel name.(lowercase)@attr
, display the current vessel attribute.(lowercase)@Full
, display the current vessel attribute and name.(capitalized)@Name
, display the current vessel name.(capitalized)@Attr
, display the current vessel attribute.(capitalized)@note
, display the current vessel note.@size
, size of the current inventory.
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_@FULL
, display the parent vessel attribute and name.(uppercase)_@NAME
, display the parent vessel name.(uppercase)_@ATTR
, display the parent vessel attribute.(uppercase)_@full
, display the parent vessel attribute and name.(lowercase)_@name
, display the parent vessel name.(lowercase)_@attr
, display the parent vessel attribute.(lowercase)_@Full
, display the parent vessel attribute and name.(capitalized)_@Name
, display the parent vessel name.(capitalized)_@Attr
, display the parent vessel attribute.(capitalized)@_note
, display the parent vessel note.@_size
, size of the current inventory.
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@__size
, size of the parade.@__RANDOM
, random parade vessel.(uppercase)@__random
, random parade vessel.(lowercase)@__Random
, random parade vessel.(capitalized)@__random-name
, random parade vessel name.@__random-attr
, random parade vessel attribute.
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@STEM
, name of current parent stem vessel.(uppercase)@stem
, name of current parent stem vessel.(lowercase)@Stem
, name of current parent stem vessel.(capitalized)
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@time
, Desamber time format 830:024.@time-beat
, Desamber time format 830.@time-pulse
, Desamber time format 024.
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@(3)
, print the name and action connected with that vessel id.@and
, chain commands in programs. ex:program create a vessel @and enter the vessel
.@query
, access the content of a usage action. ex:say hello
,usage @if(@query IS hello THEN hi!)
@random(red green blue)
, choose a random word.@if(a IS b THEN c ELSE d)
, a simple conditional function.
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