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Monster Nomster by Traxiss

5 mins
Games itch.io

Content Warning:  Monster Nomster contains vore.  No adult themes here, just a lot of creature gulping.  Your great and powerful dragon mistress has been captured and needs to be rescued.  You are but one of her small servants, and armed with draconic power must fight your way to her.  All the monsters will try to devour you, but not if you can devour them first!  Can you gulp the beasts and save the dragon in distress?A Vore-like action shooter.  Level up and gain perks by devouring your foes.  Gain dragon breath weapons to blast them with.  If you fall in battle and are swallowed, you can reform to continue the fight.  Beware, reformations are scarce and hard to replenish.  Replenish your hunger from foes, or from fishing.  Meet a merchant who will sell you useful things.  Meet friendly visitors who will grant you a boon, sometimes at the cost of eating you and using a reformation, and sometimes will willingly offer themselves to your cause.
Defeat the first (and currently only) boss to unlock the gallery of gulps, where you gain access to all the vore animations in the game.
The game is still in development and more content is planned to be released.  More zones, monsters, breath weapons, perks, visitors, fish and items.  More, More, MORE!If you just want to casually go through it, there is a cheat code for infinite reformations hidden in the game.

CHEAT CODE SPOILER
In the tutorial let the monster eat you repeatedly until all your reformations are gone and you will learn the code.

As this is the initial early access release, there will be bugs and some fixes needed.  Please feel free to let me know if you find any, as well as any feedback or suggestions you have.
Thanks for taking a look at my game.  I hope you enjoy Nomming the Monsters!(Any donations you could give would be amazing.  Thank you for supporting this solo developer!)
-Traxiss
Links to my animation and stuff on other websites.
Userpage of Traxiss — Fur Affinity [dot] net
g4 :: Traxiss’ Userpage (aryion.com)
Game made with GDevelop.
UPDATE 0.54

Difficulty options!
The game now has Easy, Medium and Hard options. Easy mode grants the player the perks to gain extra health, reformation and slower enemy projectiles. Hard adds more monsters back to where the original 0.50 release was. More monsters gives more xp & money of course.

Practice area! From the main menu you can access the practice area. Here you can pick any perk, get any breath weapon and spawn any enemy (except the boss). Includes directions and a reset button.

Show gained perks on game pause. At the top of the screen small icons of each perk you have are now displayed. I was going to allow mouse hover to show the text but it was being a big pain to impliment so no text for now, sorry.

Controller support! Hoo Boy this was a MAJOR pain in the tail, but its done! You can play through the whole game with just controller. Please note that menu interactions and the main menu dont support controller. This is due to how buttons are done in the game and would require a lot of work on my end. Also the controller is done for Xbox. Sorry but if you’re playing my pc game with some other controller that will be up to you to remap or run an extenstion to get it to act like an xbox controller.

Cheat code to unlock the gallery of gulps. If you don’t want to unlock the gallery you can now just type the word vore in the main menu to unlock it.

Various other stuff.

Finishing an Elite stage grants a bonus money reward.

The map selection bug should be fixed. (If this still persists let me know and I will try to get out a hotfix asap)

Pelkins now only shoot 2 feathers per flap instead of 3. Eventually I want to rework how they attack but for now this should help remove spamming.

Enemies now pathfind every 1/10th of a second instead of every frame. This should help performance when multiple enemies are chasing the player. This possibly could have unforseen side effects so let me know if you see weird enemy behavior.

You can’t grab 2 enemies at once causing one to vanish at gulp.

Shouldn’t get stuck when getting ready to eat the boss.

Known bugs:

Enemies sometimes get stuck in place: Blarg this one is super annoying and I can’t seem to find a fix for it yet.

Merchant dialogue sometimes doesn’t display properly.

Unkown bugs: Probably still a crapload of them

Next stuff to work on.
Stuff I actually want to do! Enemy digestion animations and possibly some sort of struggling / reformation minigame.

More visitors to gulp and get gulped.
More monsters to gulp and get gulped.

More breath weapons

I am going to need to take a bit of a break from working on Monster Nomster. I don’t want to get burnt out. This 0.54 version should be mostly stable and stuff (I will try to hot fix any truly gamebreaking bugs if they come up) So after I’ve had a bit of a rest I will get back to adding fun new content to the game.

Thanks everyone for all your feedback, suggestions and praise for my game. It really means a lot to me.
Thank you for playing!

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