KingAndBalloon500 by RMJ & JoeJoe
This is a 1:1 arcade port of the game King&Balloon by namco from 1980 for the Amiga 500. The game is written in 68k assembler, based on the original Z80 code.
- The player battles with attacking colored balloons, protecting his king wile destroying as many balloons as he can.
- The player can move the kings guard left and right with 2 way layer.
- The palyer ca fire on missle at a time. He cannot fire again while his last missle ist still on the screen
- The player missle stays visible on the screen unti
- It hits a balloon
- It disappears off the top of the screen
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The attacking ballons descend in an irregular pattern whils dropping bombs. The mission of the balloons is to drop the defender and pck-up the king and carry the king off.
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Each round is complett when all 42 balloons have been destroyed.
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The number of remaining kings is displayed in the lower left hand on the screen.
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The score for destroying an attacking balloon invreases as the balloon, gets closer to the defender-and higher yet, if the balloon is carrying off the king.
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min. A500 (512Kb ram only)
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Original artwork and SFX
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Original gameplay including bugs
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Trainer included (Highscore is disabled when in use)
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Player controls crossbowman who can be moved from left to right to attack balloons.
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Balloons attack in squadrons of 42 balloons.
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Knock out the squadron and a faster moving one appears.
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Audio and video coincide when king yells “help”. it appears on the monitor.
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Key: 5/Space to add one credit
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Key: 1/2 for one or two player
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Key: Cursor to control the guards
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Key: Space fire
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Joystick on port 2
To activate the cheat menu you simply have to hold down the keys “RMJ” in the info screen, nothing more.
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Transcoding: JoeJoe
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GFX/SFX: JoeJoe
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Music: JoeJoe
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Pretranslation: z80268k.py by jotd (Thx)
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Original: namco
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Title music
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Joystick support