Initial Daydream (Playdate) by James Gameboy
Taking inspiration from NES classics like Dragon Quest and Final Fantasy, Initial Daydream brings old school JRPG mechanics to the Playdate! Help the monarchs of the four kingdoms (Ghoulliard, Altantis, Uiskei, and Goo) deliver presents for the annual Royal Gift Exchange. To do this, you’ll need to circumnavigate the world, fight monsters, solve puzzles, and meet all kinds of new friends. And after you’ve delivered all the gifts? There will be a big party! And I’m sure nothing unexpected will happen, like a real threat beaming in from space!
RPG fans will feel right at home in the 1 on 1 turn-based battles. Head to the shop in town to upgrade your Attack, Health, Restore, Speed, and buy pozhns (pronounced “potions”) and new abilities. You’ll also find abilities hidden around the world, and you might get stat boosts from talking to the right people!
Initial Daydream was made in Pulp.
Controls:The A button is used for talking to people and interacting with objects throughout the world, and for advancing menus.
When not in battle or a cutscene, you can press B to open the Status page, showing your stats, abilities, pozhns, and key items. From here, you can press A to open a menu to use a pozhn, change the encounter rate, or Save and Quit. Press B from the Status page to Save and Continue.
Most players will be able to finish Initial Daydream in 1 to 3 hours. Stuck? Leave a comment and I’ll help you out!
Content warning: fantasy violence, alcohol
Credits:
Art, Animation, Coding, Design, Music, Scenario, and Writing by James Gameboy
Writing by Greg Troyan
Font by AyreGuitar
Full Screen and Boss Design by LadyCelery
Title Font and Trailer by Nick Shaw
You can find the score for Initial Daydream here:
https://jamesgameboy.bandcamp.com/album/initial-daydream-original-score