Greed for Playdate by Scenic Route Software
Table of Contents
Also available on Catalog if you prefer!
Greed is a dice game for one to four players. The goal of the game is to reach 10,000 Points before anyone else, and maintain that lead during the Final Round to achieve Victory.
Strategy, fate, luck, and a willingness to take risks are all at play. The Greedier you are, the better you may do. Or it could all come crashing down.
“One of the best sideloads for the Playdate. Polished and very addictive game.”
“Classic dice “push your luck” gaming in a well-polished package! :)”
“So far this is the game I come back to the most on my Playdate. It’s fun, works well and I can get quick sessions in here and there during the day.”
Features #
- Pass and Play Local multiplayer for two to four players.
- Versus Playdate You against an overly confident AI.
- Piggyback Rule New in v1.3.0! This game rule option allows you to “piggyback” on the previous opponents roll. For example, if they roll 1,000 and stay – you can roll their remaining dice and if you manage a playable hand, you keep their running score.
- Stats Your glorious win percentages in Versus Playdate mode, preserved for posterity.
- Cruel Mode Adds an extra element of risk to the game. Bust and you’ll lose your running score from your total score.
- Custom Names Don’t want to be called Player One? Enter your own names for players.
- 5K Games Play to 5,000 Points for a quicker game.
- In-game Tutorial Learn to play the game without reading this entire page!
- Hints No time for tutorials? That’s okay, the game can tell you what dice in a roll are playable.
- An Implied Hardcore Mode For those seeking a greater challenge and a deeper strategy, you can turn on both Cruel mode and Piggyback mode at the same time. Test the limits of your Greed!
How to Play #
Each turn in Greed is divided into phases.
- Rolling Roll the dice with the Crank
- Selection Select the dice you want to include in your hand with the D-Pad
- Decision Time Will you be conservative and Stay, or will you be Greedy and roll again?
Once you’ve rolled and selected your dice, you have the option to Stay and add your Running Points to your Total Score, or you can be Greedy and roll the remaining dice again with the hope to score even more points. You can roll as many times as you like.
Pulled dice are taken out of play and marked with an “x”.
If you’re able to Pull all six dice, you can roll all of them again to score even more points!
A second roll lands two 1s, allowing us to roll again.
If the Piggyback option is turned on, you will also have another decision to make when your opponent stays. Roll your opponents remaining dice and attempt to “piggyback” on their running score, or roll all six dice fresh and start from zero.
Play continues until one player meets or exceeds 10,000 points. This triggers the Final Round with each player having one more turn to try and pass the leader. Whoever has the most points at the end of the Final Round is the Winner.
Well Played!
Valid Pulls #
A Pull is any die you have selected from what you’ve rolled. There are only certain combinations of Pulls that are valid. You must Pull at least one die per roll. If there is nothing to Pull, you will Bust, lose your Running Points and your turn will end. The order of the roll doesn’t matter.
Ones and Fives #
Ones and Fives are always pullable, regardless of how many dice are in play, and can be combined with any other valid Pull. Each One is worth 100 points, and each Five is worth 50 points.
A one and a five, worth 150 points.
Triple #
Three Dice with the same face value. These Pulls are worth their face value x100, with the exception of Triple Ones, which are worth 1,000 points.
A Triple of 1s worth 1,000 points.
Triple Plus #
Any Triple with the addition of Ones and Fives.
A Triple Plus of three 2s and a 1.
Double Triple #
A Pair of Triples are worth 2,000 points.
A Double Triple with 2s and 3s. Worth 2,000 points.
Triple Doubles #
Three Pairs of Doubles are worth 3,000 points.
A Triple Double with 3s, 4s and 6s. Worth 3,000 points.
Straight #
One of each face value. Worth 2,000 points.
A Straight is every face value. Worth 2,000 points.
Six of a Kind #
The rarest roll of all, with all six dice having the same face value, will net you 4,000 points.
A Six-of-a-Kind with 4s. Worth 4,000 points.
Bust #
If you roll and do not have a valid Pull, you will Bust and your turn ends. Your Running Points are set back to zero, and if Cruel Mode is enabled, you will also lose those points from your Total Score.
Rolling a bust and losing your Running Points.
Invalid Pulls #
If you attempt a Pull that is not a valid combination, the game will chide you for your brazen attempt at cheating. You can use the Up Button on the D-Pad to push the offending dice back into the roll.
An invalid pull.
Hints #
Unsure of what can be pulled? If you wait five second after rolling the dice without moving the die selector, the game will show you the playable dice. Hints can be disabled from the system menu.
A helpful hint.
Controls #
The D-Pad lets you navigate menu items, and select, pull and push dice when in the game.
The A Button is used to confirm options, to finish deciding your Pulls and to Roll Again.
The B Button is used for canceling out of menu options, and to Stay and end your turn.
The Crank is used to roll the dice. New in v1.2.0 If you leave the crank docked, the game will roll the dice for you in auto-roll mode.
The Main Menu #
The main menu.
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Pass and Play Play with friends and family! Supports two to four players. If you have a game already in-progress, you can continue from here.
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Versus Playdate Play a two-player game against your Playdate. If you have a game already in-progress, you can continue from here.
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Game Options Set the winning score, the game mode and enable or disable sounds here.
Game Options. -
Stats See how you’ve fared across your Versus games with total games played, win percentages and more.
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Tutorial An exciting in-game tutorial to teach you the ropes.
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Scoring Combos A handy reference for Valid Pulls. This info is also available from the Pause Menu.
Scoring combinations. -
Custom Names Enter a custom name for each human player, allowing up to 10 characters. These names will be used on the Game Over screen and in dialogs. The first letter of the name will be used in-game next to that player’s score.
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About Just your typical credits screen.
System Menu #
There are three items in the System Menu.
The system menu.
- Main Menu Return to the main menu from any point in the game. If you are in the middle of a game, it will be auto-saved so you’ll have the option of continuing later.
- Hints The game will show you what dice in a roll are playable. Just wait five seconds after rolling without moving the die selector.
- Speed Governs the cadence of turns. By default, the game will prompt you with what to do next and inform you of what your Pulls are worth. Once you have the hang of the game, you can set Speed to “normal” to moves things along a bit quicker, and set it to “fast” during Versus games to have the Playdate speed through its turns.