CivHero by WhaleBunny
Table of Contents
Build a Civilization in 10 Minutes #
Got an itch to build a civilization, but don’t have 8 hours to spend?
Explore the world with your hero, collect resources, build stuff, and compete against other AI-controlled civs in this short-session turn-based civilization-building game.
The Essense of 4X #
CivHero scratches that civilization-building itch with exploration, resource collection, civilization expansion, combat with local monsters, and competition with other AI civilizations, all with a unique focus on a single controllable hero.
Infinite Scenarios #
Each scenario is procedurally generated and seeded with random AI civ leaders. Every session is unique.
Play on Mobile and Tablets #
Playable on touch devices, including **phones **and tablets.
Like it? Tell me! #
Please let me know if you like the game. If people enjoy it and keep playing it, I’ll keep working on it! Leave a comment here or contact me.
Updates #
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2023.04.27 – daily challenges and birds! #
- Daily challenges
- Birds (collected through playing daily challenges)
- Replay same scenario
- UI/UX improvements
- Many bug fixes and small new features
2022.10.29 – minor improvements #
- Reveal more resources on start
- A few small bug fixes and improvements
2022.09.11 – records, many other improvements #
- A new records screen lets you track performance in various categories
- Map generation improvements
- AI improvements
- Many UI/UX improvements
- Many bug fixes and small new features
2022.05.15 – civ combat changes, misc improvements #
- Civ-vs-civ combat has changed in a few ways,
- AI and balance adjustments
- Misc. other improvements
2022.03.01 – rules/AI #
- Trading takes a turn
- AI is slightly improved (including fixes to tutorial level AI)
- Import/export progress feature (currently only applies to card collection) (useful on itch.io, where progress may be lost… ☹)
- Misc. other improvements
2021.05.22 – combat/keyboard improvements #
- Monster Combat should be less confusing
- Extensive keyboard support
- Victory point changes (e.g. cities give 2 points now)
- Misc. other improvements
2021.03.21 – improvements #
- Experimental saving feature – turn on in settings
- Difficulty adjustments
- Turn structure slightly changed
- New animations and art
- Some early placeholder audio
- Bug fixes and improvements
2020.09.07 – bug fixes and improvements #
- Fix the issue with extra horse cards bugging out
- Small visual improvements
- Small AI improvements
- Some new map styles
- Smoother/clearer turn events
2020.05.06 – pets #
- Your favorite Collectible Cards can now be marked as Pet, and one random pet shows up in the game. Pets found in game give rewards.
- Added initial custom scenario option, and another difficulty level
- Mobile usability improvements
- Various other UI, art, AI, and gameplay improvements
2020.03.07 – all new art #
- Finally replaced a bunch of placeholder art with more final art
- Gameplay and balance changes
- End-of game results screen (work in progress)
- Collectible Cards (work in progress)
2019.12.13 – lots of changes #
- Can unlock the ability to trade resources
- Much better mobile experience in many ways
- UI improvements – better sizing, positioning, etc. World is more visible during game.
2019.10.10 – First itch.io prototype #
Key Future Plans #
Subject to feedback from players…
- Real audio, continued improvements to art
- Many bug fixes and gameplay improvements
- More options in custom game setup
- Replaying seeded maps
- Replay feature (review how the game went)
- Unique Civ Abilities? (e.g. Mao starts with extra science)
- Long-Arc goals (achievements)
- More Collectible Cards
- Unique scenarios
- Content unlocked through community play
… and many other misc ideas.
Legal #
This project Copyright © 2016-2023 WhaleBunny and Steve Taylor. All Rights Reserved. It is OK to show the game in a video or stream. It’s not OK to host this game or its assets anywhere else. If you’re interested in collaborating with me on something, please get in touch.