At Skies’ Edge by Mackerel Sky
2 mins
Games
itch.io
At Skies’ Edge is an arcade flight action game in the vein of Ace Combat, HAWX and Project Wingman. I made it after watching Top Gun 2.
It features customisable loadouts, an arcade flight model extended from Lunetis’s very solid Operation Maverick / Operation Zero, and a few missions that demonstrate the core mechanics. A controller is highly recommended to play this game.
As a work in progress, bugs may randomly appear during development. Please feel free to send these my way via comment or DM if you can report this.
Want to see more regular updates? I’ve just set up a X/Twitter account.
FAQ:
- How do I enter supermaneuverability mode?
- Supermaneuverabilty is limited to the MD-18 and NRP-20 at the mooment. Double tap and hold the brake button. The throttle mode under the speedometer will change to ‘SUPERM’. Keep an eye on your altitude and airspeed!
- Why are the missiles scaled weirdly?
- The 3D models are created by different third parties and are all at different scales. I can’t be bothered implementing a scaling function for them because ideally if I had bespoke models they would be all at the same scale.
- Will this be developed further? Are you open to ideas/help?
- While I’m planning to keep updating ASE, I’m hitting the limit of my current skillset and undergoing heavy R&D! If it all works out, I’ll invest more of my time and money into it,
- The game looks super dark/gray when in mission!
Credits:
- Base flight model & game architecture: Lunetis
- Outsourced 3D models
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