Anemoiapolis: Chapter 1
Table of Contents
About This Game #
You have fallen into a surreal and haunted underground neighborhood. Discover its origins and escape with your life – and sanity – intact.
WANDER A VAST NETWORK OF MUNDANE HORRORS #
Anemoiapolis finds horror in the familiar — places so ordinary that film and TV usually avoid them. Experience the comfort of existential dread.
RUN, SWIM, JUMP, SLIDE, AND CLIMB TO FREEDOM #
With nobody around to let you out, you’ll have to forge your own path to the exit.
UTILIZE YOUR SURROUNDINGS #
Push obstacles and smash windows — whatever it takes to get to the next room.
SHORT CIRCUIT EVERYTHING #
Put your puzzle skills to the test. Break into electrical panels to access new areas.
NAVIGATE DYNAMIC ENVIRONMENTS #
Don’t count on that door being there the next time you swing around. Things aren’t always as they appear.
EXPLORE PROCEDURAL LABYRINTHS #
This game is designed from the ground-up to make you lost and confused. If you feel like you’re going in circles, then you’re on the right track.
ABOUT #
Anemoiapolis is developed by Andrew Quist, a solo developer who takes heavy inspiration from his Michigan hometown. Encouraged by forum posts in late 2020 about “liminal spaces” and “the backrooms”, Anemoiapolis is a personal retelling of those concepts.Soundtrack by JORDANN and 4REST