Anchorhead by mikegentry5
You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little coastal town of Anchorhead.
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. No graphics, no menus, no point-and-click — you navigate a written story using typed commands, and read what happens next.
Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. A sprawling, meticulously detailed setting, brought to life by finely crafted prose and illustrated with dozens of spine-chilling illustrations, ensures that the story will stay with you long after you finish playing the game.
A sullen belch emanates from the clouds, and the rain starts coming down harder — fat, cold drops smacking loudly against the cobblestones. Shouldn’t it be snowing in New England at this time of year? With a sigh, you open your umbrella.
Welcome to Anchorhead . . .
Visit the game’s website for more info and an opportunity to order feelies!
“[…] in my book this game is the ultimate work of interactive fiction, overflowing with intrigue and compelling story elements, scary and engrossing, exceptionally written and impressively coded with a remarkable eye for detail.” — Adventure Gamers
“As IF goes, though, this is a deeply beautiful piece. […] There’s lots of disgusting, unpleasant imagery, but first — and en route to that imagery — is a masterful build-up of setting and mood unparalleled by almost any other game I have ever played.” — IF-Review
“Overall, the experience of playing Anchorhead was incredibly rich and memorable—not for the difficulty navigating, or for the puzzles, but for the immersive experience it provided.” — Necessary Games